
Tentacle whip: Whips player with tentacle: 20 per whip. Slams player into seabed(only when the player hurts it when being held): 80 It is usually passive, but will become very aggressive if it's eggs are taken.īaby Cyreberum gives 200 power to a bio reactor, eggs give 150 To counter this, always have the lights on in biomes where Cyreberum can be found.

They might also grab a vehicle if one is docked, and swim off with it.

It will climb into moon pools if the power is off (as they hate light) and can become quite destructive, ripping off anythings attached to the wall to study them. If it picks up the player, the best course of action would be to shine a flashlight in its eye, as hurting it will cause it to slam the player into the seabed, heavily damaging them. It is about the size off a baby reefback. It seems to be very curious, and will sometimes pick up other creatures to study them. If you drive by it with a seamoth, it will grab it, and carry it around for a while before letting it go. It will then open its eye, and begin to swim around. It remains hidden with its eye closed, until you shine a flashlight on it. The Cyreberum would live in the grand reef caves, and the void. While it poses no direct threat, caution is still recommended. This massive creature has been observed to feed on only bloom plankton. All the potential creature look really cool, so I've decided to tell you how I think they would function if added. There are quite a few different versions of the Rock Puncher, for instance, that look different from one another.We all know, and love the concept art for subnautica.

Keep in mind a lot of what is in the concept art undergoes a lot of changes when it is put into the game. But already I can see some similarities to creatures like the Rock Puncher, the Reefback, the Spine Eel, and so on. This is a quick countdown video about the best Subnautica concept arts This includes many creatures that will never be in the game, but the concept art is a. I would think a lot of the humanoid creatures in there were probably for Natural Selection 2 which is another UWE game. The main concept artists for the original Subnautica were Cory Strader, the art director, and Pat Presley, who is a freelance artist also. There is Concept Art for biomes, vehicles, life forms, and Alien Technology. Originally posted by Salinité:Not all of those may be for Subnautica. Many pieces of Concept Art have been created by the developers of Subnautica.

And any one of these concepts could still get scrapped before making their way into the game. I did see somewhere on Trello that they might re-introduce the Sand Worm but that isn't for certain. Atleast three new creatures are a possibility: the Rock Puncher, the "Spike Trap," and the fabled Sand Worm that was taken out very early in Subnautica's development. I do know there will be no more new submersibles - I believe Squeal said something about that in an earlier thread but I could be wrong. Whether or not any of the other concepts will make their way into the game depends on how much time UWE wants to put into Subnautica after 1.0 comes out. There are quite a few different versions of the Rock Puncher, for instance, that look different from one another. But already I can see some similarities to creatures like the Rock Puncher, the Reefback, the Spine Eel, and so on. I've seen a lot of cool concept art and this question has probably been answered, but will there be more submarines and creatures added eventually like these:
